AI Insights · Timothy · October 2022
Top 5 Space Games on Unified Platform in Brazil Q3 2022
An analysis of the performance of the top 5 space games on a unified platform in Brazil during Q3 2022, including trends in weekly downloads, revenue, and active users.
The third quarter of 2022 saw notable performances from the top 5 space games on a unified platform in Brazil. Here's a detailed look at their trends in weekly downloads, revenue, and active users.
Star Wars™: Galaxy of Heroes from Electronic Arts experienced fluctuating weekly revenue, peaking at approximately $7.2K in mid-July and ending the quarter at around $2.9K. Weekly downloads showed a significant increase towards the end of the quarter, reaching 3.7K in the final week of September. The game maintained a relatively stable number of weekly active users, oscillating between 150K and 170K throughout the quarter.
Star Trek Fleet Command by Scopely, Inc. saw a peak in weekly revenue of about $5.5K in mid-August, with fluctuations throughout the quarter, ending at roughly $3.9K. Weekly downloads hit their highest point at 2.9K in late August, while weekly active users saw a steady increase, peaking at 2.4K at the beginning of September before tapering off slightly towards the end of the quarter.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. had a consistent performance in weekly downloads, starting at 30K and reaching a high of 42K by the end of September. Weekly revenue peaked at $5K at the end of June and ended the quarter at around $3K. The game showed an increase in weekly active users, reaching a peak of 248K in the last week of September.
Galaxy Attack: Space Shooter from RocketAds Ltd maintained high weekly downloads, peaking at 62K in early August. Weekly revenue showed a slight upward trend, reaching a maximum of approximately $3.4K in mid-September. The game sustained a strong weekly active user base, peaking at 343K in the final week of September.
Galaxy Shooter - Falcon Squad by ONESOFT GLOBAL PTE. LTD. displayed a steady increase in weekly downloads, peaking at 28K in early September. Weekly revenue also saw an upward trend, reaching around $3.4K in mid-September. The game’s weekly active users increased steadily, peaking at 98K in mid-September before slightly declining towards the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.